Mobile Applications

Apps people keep past week two

Most apps are deleted within a week, usually because they asked for too much before giving anything back. As a mobile app development company working out of Jaffna, Sri Lanka, we start by deciding what genuinely belongs in someone's pocket. Then we make that part feel effortless.

What you end up with

  • One app running on both iPhone and Android
  • Published under your own App Store and Play Store accounts
  • Source code and design files, owned by you
  • A release process your team can run without us

How the work actually goes

  1. We decide what belongs on a phone

    Not everything does. We look at what your customers do while standing up, waiting, or away from a desk, and deliberately leave the rest on the web. A smaller app that does one thing well survives. A miniature version of your whole website doesn't.

  2. You hold it before it is built

    We put a clickable prototype on your actual phone in the first fortnight. Screens that felt obvious in a document often feel wrong in the hand, and it is much cheaper to find that out now.

  3. Built once, for both platforms

    We write one codebase that produces a genuine iPhone app and a genuine Android app, so you are not paying twice or waiting for one to catch up. Where the two platforms expect different behaviour, we follow each one's conventions rather than forcing a compromise.

  4. Through review, and out the door

    We handle store listings, screenshots, privacy declarations and the review process, including the rejections that are a normal part of it. Then we set up the pipeline so future updates are routine rather than an event.

What we build it with

One React Native codebase produces both apps. Expo handles the parts that usually eat a fortnight: builds, signing, and pushing a fix without waiting on store review.

  • React Native
  • Expo
  • TypeScript
  • Expo EAS (builds & OTA updates)
  • Node.js
  • PostgreSQL

Questions people ask us

Do I need separate apps for iPhone and Android?
No. We build one codebase that ships to both, which is roughly half the cost of two native apps and keeps the two versions from drifting apart over time.
What if Apple rejects the app?
It happens, and it's usually a small fix to a privacy label or a description. Handling review feedback is part of the project rather than an extra. We don't consider the job done until it's live.
Who pays for the developer accounts?
You do, and that's deliberate. They should be in your name. Apple charges an annual fee and Google a one-off, and we set both up with you rather than holding them ourselves.

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